Large City: Yöz Whǟ Hadfow

Yöz Whǟ Hadfow

Yöz Whǟ Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceChyûlàlà âyi Kingdom
RegionStyi-wös Holt
Founded1356
Community LeaderLord Gwenllian
Area86 km2 (34 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation3596 m (11797 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population20460
Population Density237 people per km2 (601 people per mi2)
Town AuraIllusion
Naming
Native nameYöz Whǟ Hadfow
Pronunciation/jo˞z/ /whaː/
Direct Translation[vibrant] [bell]
Translation[Not Yet Translated]

Yöz Whǟ Hadfow (/jo˞z/ /whaː/ [vibrant] [bell]) is a temperate Large City located in Chyûlàlà âyi Kingdom, Bæru̽sa Vu̽ Empire, within the Warren.

The name Yöz Whǟ Hadfow is derived from the Sylvin language, as Yöz Whǟ Hadfow was founded by Ma̋chī Ca̋mé̄s 'Kimber Lovesio' Cú̄ń Vúnvoīs Rēkīkī, who was culturaly Wood Elf.

Climate

Yöz Whǟ Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -9°C (16°F). Yöz Whǟ Hadfow receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Yöz Whǟ Hadfow covers an area of nearly 86 km2 (34 mi2), and an average elevation of 3596 m (11797 ft) above sea level.

Overview

Yöz Whǟ Hadfow was founded durring the late 14th century in summer of the year 1356, by Ma̋chī Ca̋mé̄s 'Kimber Lovesio' Cú̄ń Vúnvoīs Rēkīkī. The establishment of Yöz Whǟ Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Yöz Whǟ Hadfow which required millitary assistance exterminate before the community could finish being built.

Yöz Whǟ Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Yöz Whǟ Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Yöz Whǟ Hadfow is buildings are arranged arrounded highly ordered system of crampt flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Yöz Whǟ Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Yöz Whǟ Hadfow gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Yöz Whǟ Hadfow acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Yöz Whǟ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Yöz Whǟ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yöz Whǟ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yöz Whǟ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yöz Whǟ Hadfow's parks.

Yöz Whǟ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yöz Whǟ Hadfow.

Yöz Whǟ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yöz Whǟ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yöz Whǟ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yöz Whǟ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yöz Whǟ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yöz Whǟ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yöz Whǟ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yöz Whǟ Hadfow's public wards, blessings, and other arcane systems.

Yöz Whǟ Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Yöz Whǟ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yöz Whǟ Hadfow's grid is powered by an arcane means.

Yöz Whǟ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Yöz Whǟ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Yöz Whǟ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Yöz Whǟ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yöz Whǟ Hadfow's natural decorations nor waterways.

Yöz Whǟ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yöz Whǟ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yöz Whǟ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yöz Whǟ Hadfow's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Yöz Whǟ Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Amoeba, Giant near Yöz Whǟ Hadfow are known to be a mutant strain of the creature.

Yöz Whǟ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Transmutation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 40
  • Farmers: 55
  • Farm Laborer: 113
  • Hunters: 75
  • Milk Maids: 56
  • Ranchers: 25
  • Ranch Hands: 56
  • Shepherds: 52
    • Farmland: 82249 m2
    • Cattle and Similar Creatures: 5115
    • Poultry: 61380
    • Swine: 4092
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2046

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 44
  • Bookbinders: 25
  • Buckle-makers: 27
  • Cabinetmakers: 48
  • Candlemakers: 68
  • Carpenters: 64
  • Clothmakers: 58
  • Coach and Harness Makers: 21
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 49
  • Farrier: 104
  • Furriers: 13
  • Glassworkers: 68
  • Gunsmiths: 44
  • Harness-Makers: 19
  • Hatters: 40
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 55
  • Locksmiths: 20
  • Matchstick makers: 33
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 29
  • Plasterers: 27
  • Pursemakers: 34
  • Roofers: 22
  • Ropemakers: 20
  • Rugmakers: 20
  • Saddlers: 37
  • Scabbardmakers: 43
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 18
  • Soap and Tallow Workers: 67
  • Tailors: 132
  • Tanners: 26
  • Upholsterers: 28
  • Watchmakers: 26
  • Weavers: 60
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 26
  • Booksellers: 32
  • Butchers: 51
  • Chandlers: 53
  • Chicken Butchers: 57
  • Entrepreneurs: 20
  • Fine Clothiers: 56
  • Fishmongers: 51
  • Florists: 12
  • Potion Sellers: 32
  • Resellers: 78
  • Spice Merchants: 28
  • Wine-sellers: 40
  • Wheelwright: 34
  • Woodsellers: 19

Service workers

  • Bakers: 97
  • Barbers: 95
  • Coachmen: 28
  • Cooks: 81
  • Doctors: 45
  • Gamekeepers: 31
  • Grooms: 17
  • Hairdressers: 68
  • Healers: 61
  • Housekeepers: 62
  • Housemaids: 97
  • House Stewards: 66
  • Inns: 20
  • Laundry maids: 35
  • Maidservants: 78
  • Nursery Maids: 39
  • Pastrycooks: 58
  • Restaurateur: 97
  • Tavern Keepers: 88

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 19
  • Chemical Workers: 11
  • Coal Heavers: 44
  • In-Town Couriers: 47
  • Long Haul Couriers: 49
  • Dockyard Workers: 40
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 57
  • Millers: 48
  • Miners: 44
  • Oilmen and Polishers: 32
  • Postmen: 47
  • Pure Finder: 26
  • Skinners: 60
  • Sugar Refiners: 11
  • Tosher: 32
  • Warehousemen: 75
  • Watercarriers: 45
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 25
  • Alchemist: 33
  • Clerk: 41
  • Dentists: 20
  • Educators: 59
  • Engineers: 31
  • Gardeners: 20
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 15
  • Wizards: 8

Civil Servants

  • Adventurers: 20
  • Bankers: 29
  • Civil Clerks: 45
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 44
  • Fixers: 24
  • Kami Clerk: 37
  • Landlords: 39
  • Lawyers: 26
  • Legend Keepers: 34
  • Militia Officers: 204
  • Monks, Monastic: 62
  • Monks, Civic: 60
  • Historian, Oral: 42
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 46
  • Priests: 78
  • Rangers: 29
  • Rat Catchers: 29
  • Scholars: 32
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 69
  • Military Officers: 73

Cottage Industries

  • Brewers: 56
  • Comfort Services: 78
  • Enchanters: 22
  • Herbalists: 23
  • Jaminators: 68
  • Needleworkers: 62
  • Potters: 33
  • Preserve Makers: 63
  • Quilters: 31
  • Seamsters: 97
  • Spinners: 70
  • Tinker: 22
  • Weaver: 51

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 31
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 21
  • Inlayers: 19
  • Musicians: 60
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 62
  • Writers: 66

Produce Industries

  • Butter Churners: 70
  • Canners: 60
  • Cheesmakers: 70
  • Ice Merchants: 9
  • Millers: 39
  • Picklers: 33
  • Smokers: 24
  • Stockmakers: 22
  • Tobacconists: 33
  • Tallowmakers: 45

7661 of Yöz Whǟ Hadfow's population work within a Foundational Occupation.

11776 of Yöz Whǟ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1023 (5%) are noncontributers.

Points of Interest

Yöz Whǟ Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

A vast influx of newcomers over the last 6 years has greatly spiked Yöz Whǟ Hadfow's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a handaxe of Truename Magic, an a handaxe imbued with great amounts of Truename Magic energies was created near Yöz Whǟ Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History